Advent Rising Part 8
Chapter 5STORY BREAK At the city, Kelehm is addressing the council. He asks that the Seekers be destroyed, as they have proven themselves to be murderous and insane. A couple dissenters from the council say that the Seekers should be left alive because they have given a lot of resources to the city and to Aurelians in general. Huh.Kelehm tries to talk reason into them, but is killed. So is the other Aurelian, which leaves Gideon and Marin by themselves.
Gideon angrily screams, and learns a new power called Aeon Pulse for his trouble.GAME TIME Aeon Pulse allows you to throw energy bolts at enemies. It's a good power, but when the scene opens, there are too many enemies around to use it effectively. Instead, equip your Lift power, and start another game of throwing Seekers into each other. When their numbers are thinned some, then switch to the Aeon Pulse to start building up its level.Once the room is clear, a single Seeker named Kchell will remain near a watery portal. This is the one who initially argued with Kelehm. Pursue him, and he'll lead you to a hall with a bunch more of the same type of Seekers.
Again, as great as the Aeon Pulse is, there's just too many to use it right. Throw down a shield in the middle of the hall, then start turning the Seekers into bowling pins and bowling balls with Lift.Chase Kchell through the hall, and in the next room, you'll enter a cutscene. Kchell says that he is actually on Gideon's side, and wants to introduce him to powerful creatures that will be his friend.
Gideon hesitates at that, giving a new creature time to appear. This thing looks like a cat possessed by Satan, and speaks in a language not picked up by the translator.
Gideon attacks it out of fear, and it attacks back.The objective screen calls it 'Barrakka Bahma,' which will hopefully make a little more sense in a moment. This battle is what I like to call a 'gimmick battle,' one that involves more than just pure beat-the-crap-out-of-the-enemy mentality. And it's a tough one, too.First, equip your Negate power in one hand, and your Aeon Pulse power in the other. Then, crouch, and crawl forward with a shield out.
Right before you run out of power, stay crouched but stop moving. If you stand with the shield, then some of his shots actually get under the shield and hit you.
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By crouching, the shield goes partially inside the floor, and prevents damage.When you get across the bridge to the small circular area, he will try to engage you personally. His most dangerous attack here is when he backflips and uses his tail as a spear. He tends to use that one several times in one combination, and if you get caught up in that, you're finished. If you see him bust it out once, run away as best you can, because he'll chase you to do it a couple more times.
His other fairly strong attack is when he crouches and charges his rocket pack. When it goes off, he takes off into the air and create a large fire around him. It seems that the closer you are to the point of the explosion, the more damage it does. If you dodge as the explosion happens, however, you will completely avoid damage no matter how close you are. The same, unfortunately, cannot be said for his bloody backflip.Those two attacks strike worst when you're in close, so try to stay away from him by a few steps.
Constantly move with the dodge button, and press your attack button while in midair from a sideways dodge. This will make Gideon lunge forward with his fist out. Once he makes contact, she'll be pushed fairly far, where you can follow up with a couple punches. Stay on the move, because it only takes about two hits from her backflip to kill you.Keep going until he falls off the platform. Now he'll magically jump on a small ship that looks like a steroid-induced version of what the Hobgoblin from the Spiderman world flies around on.
His opening is to bombard the circular area with bombs, so immediately run to the larger area back across the bridge where you started this mess.He'll pop up to the right of the bridge now. He'll fire a machine gun at you, pause a moment, then fire extremely powerful lasers at you. If you're not behind your shield when the lasers start going off, you will die.During the time that he's visible, target the engines of his ship/skateboard and throw Aeon Pulses at it. Stay behind your shield when he starts firing his lasers, though. After he does, he'll dive back down, then pop back up on the other side of the bridge with the same firing pattern.When the skateboard drops, he'll fly back over to the circular area and repeat his first pattern. Again, use your shields from a crouch to get to him, then try to knock him off the platform. Once he falls, he'll yet again take to the sky, but only the other engine is active.
Take it out, which forces him to return to the little platform.The fifth phase is identical to the first and third. Use the shields from a crouch, and knock him off the little platform. Cross the bridge back, ready your shields, and await the skateboard yet again.
This time, instead of targeting an engine, you need to target the gun. It's easier to take out than either engine, so this part should be a breeze.STORY TIME The weird creature takes a mask off, which allows you to understand what he's saying.
Problem is, he's talking a little cryptically. First he lays down a 'Freeze or I'll shoot' threat, then says that he now understands why 'they' fear you. Does he mean the Seekers? The creature then says he wanted to take Gideon alive, and proceeds to fire some sort of magic or electric power that zaps our hero.The creature comes back down, plants a foot on Gideon's chest, and contemplates the bounty to be had from delivering his corpse.
With the timing of James Bond, however, our favorite Aurelian comes by and saves him!Back at the council chamber, this Aurelian (who is apparently named Enorym; thanks, instruction manual!) mourns our old pal Kelehm. He gives a guilt trip to the rest of the council, telling them that if the Seekers bring their entire armada, their world is done for. Luckily, most of the Seekers' communications come via a large tower called Ancible, and Enorym plans on destroying it. Meanwhile, Marin can't keep her hands off Gideon. Somewhere in the universe, Olivia's corpse clenches its fists.Later that evening, a transport ship carries Enorym, Marin, Gideon, and other Aurelians. Enorym lays out the plan: some Aurelian spies have already infiltrated and executed a preemptive strike against Ancible Tower.
The strike force in the transport ships will be dropped in a valley near Ancible. From there, they will quickly (but quietly) proceed through some tunnels to the Temple Annex, which is a well-guarded and well-armed area.
Once they have the area and its guns, the rest of the Aurelians will come and reinforce them. Sounds good, except that our side will be outnumbered and outgunned.
At least they don't have a superpower-wielding hero on their side.So the ship lands, but Gideon is preoccupied. He looks over the prototype pistol he had received way back on the space station, and just reminisces. Marin tries to play the distract-the-sad-guy-with-humor card, and asks if he forgot how to shoot.
Gideon just simply says that the gun is the only thing he's got left from his home, what with Ethan and Olivia being whacked and all. Marin replies to this with 'What, you forgot to pack underwear?' Bitch.I'm not prone to violence against women, but if I was Gideon, I would have gone Soldier of Fortune on Marin's cute little butt. But, Gideon has the patience of a saint, and tries to dissuade her from risking her life for this mission. He argues that if he snuffs it, she will be the last hope of humanity.
Surprisingly, she buys this, and decides to stay out of the fight. Huh.Enorym pops up and is impatient, wondering why the humans were not locked and loaded. He then back-peddles and blesses Gideon's wisdom in keeping her away. An Aurelian captain named Banath reports that the Seekers are swinging back around to attack them. Enorym orders him to take his two best fighters and escort Marin back to the planet. Although Banath flips and protests, he follows orders, and readies to leave.With that, Enorym says it's time to go.
Gideon looks ready, steps off camera, and it's on.GAME TIME The valley is pretty large, and almost entirely without resistance. Follow your Aurelian allies, and you'll have to deal with a small skirmish about halfway to the tunnel entrance. Shoot up the baddies, then keep following your friends to find the entrance. The tunnel is short, and also without resistance. This is suspicious, which Enorym even comments on.Once out of the first tunnel, you'll be able to see the Ancible off to the right.
It's a very pretty view, which is why I chose this particular moment to shoot a couple screenshot (taken in first-person view so there is no Gideon in the way). Partake of the yummy environment Proceed a little farther, and walk past your allies. Down below, you'll some rather huge creatures that look to be all muscle. Hopefully we won't have to fight those things. The brown platform nearby seems to do nothing, but you can grab some weapons and ammo from the other side of it.Turn around and face the area from which you came. The path to the right is the tunnel you took to get there, and the way forward is a path to the left.
As you take it, your Aurelians will join you. One Shock Trooper and a few other rather strong Seekers will challenge you here. The Shock Trooper is not a wuss, but the rocks can be used as great cover. If it starts shooting at you, just hide behind a rock and let your friends attack it.
If it focuses on them, pop out and shoot or throw Aeon Pulses to hurt it.Just past that battle are two large creatures, but they can be lifted and thrown around like standard Seekers. Although a little on the strong side, you'll be able to take them out easily. Hop up the cliffs to encounter another cool view of the Ancible, and a cutscene. The spies in Ancible report that the tower has already recovered from their preemptive strike; shortly after that, the communication goes dead.
Uh oh.Enorym decides to call an audible. He's going to take a couple guys and go to the tower now, while Gideon and the rest try the stealthy way through the Temple Annex. An unnamed Aurelian shows Gideon the path, and warns him that we have to leave no survivors. Just how I like it!From the initial drop, move forward slowly. A couple weak Seekers are hanging around, but they're with the big guys. The big ones can kill you in two punches; needless to say, you do not want to be around them. Attack from a distance using guns, Aeon Pulses, or Lifts.Clear the area of any stragglers, then move on.
Turn left and start heading up a hill, and prepare for a fight. Put your Lift in one hand, and your Aeon Pulse in the other.
A Shock Trooper and a ton of weak Seekers will appear to give you grief. Try to focus on the Shock Trooper by constantly dodging and throwing Pulses. Then, when it's down, use your lift and start flinging Seekers into each other.Behind this battle site is a door, which you may notice opens now and then to send more guys after you. If you stand way back on the grassy plateau, then the stream of Seekers will never end. You need to thin the numbers a bit, then run toward the door.
As long as you're close to it, it will not open, and no enemy reinforcements will come. While standing on the blue area in front of the door, eliminate the rest of the Seekers, and a cutscene will give you a break from the action.This one is short, and simply informs you that this temple is a holy sanctuary for the Aurelians.
You'll learn that the Seekers' playbook calls for the desecration of holy sites in all the worlds they conquer as a first step in demoralizing the enemy. The Aurelians are pissed, naturally, and after a quiet moment of contemplation, they enter.The halls are tight in the temple, a stark contrast to fairly open valleys you have been fighting in. Well, almost your first fight takes place in a rather large room with a canyon in the middle of it. My favorite and recommended way to eliminate the baddies whenever there's a bottomless pit around is, as always, use your Lift power to fling them into the abyss. Ah, sweet, sweet release.Now, the challenge is to actually get across the thing. You'll have to back up, run, and take a leap of faith from one section of the bridge to the next. Timed right, Gideon will grab onto the far piece of the ledge and haul yourself up.
Timed wrong well, the last checkpoint wasn't too far back, was it?Once across, take a left turn. Some Seekers are at the far end of the hall, but they're easy enough to take down. The path is linear now, and involves a couple funky camera angles.
The first one is a sharp drop down that you'll barely survive if you choose to just fall, and second one just after that is a cool view as Gideon heads down a short spiral of stairs. Once at the bottom, you'll get a cutscene.A bridge to the next area crumbles a bit, and a large Seeker appears to taunt you and your Aurelian ally.
A horde of Seekers comes on you fast, and you won't be able to kill them all, so your ally suggests you get to the next door and go through. Sealing it behind you will protect you, hopefully.This is relatively simple. First, jump over the gap so you have some room. Then, start using Lift to keep disrupting all the Seekers coming down the stairs.
You merely have to wait, and after a few waves of Seekers, your ally will be at the door and the words 'Objective Complete' will appear in the top-left corner. At that point, forget the fighting and just get through the door.STORY BREAK Gideon walks with the Aurelian into a large chamber. A gray statue stands proudly in the center, catching an overhead ray of sun.
The statue is in a human form, and it's posed the same way as Gideon does when he unlocks a power. After Gideon and his ally discuss it, he walks forward into the light and finds himself drawn up to the statue's head.The statue levitates him to the other side of the room, where he is gently placed on his feet.
The next door opens, and a tiny golden pyramid that is giving off a holy light spins gently in the air. Gideon takes it, and the door closes.
The Aurelian asks 'wtf,' and Gideon somehow knows that the room and that artifact had been waiting for him.The artifact gives him a new power called Timeshift, and the Aurelian suggests that while this was cool and all, it's time to focus on the enemy again.GAME TIME Timeshift is a really cool power that is more defensive than offensive. In its first mode, it becomes a really fast charge attack. Target an enemy, then execute the power to make Gideon pierce through the air and damage the target, knocking it back too.You'll get to test this power out quickly, as several Seekers infiltrate the shrine and engage you. Use this power against everyone you see, and it will quickly level up. Once it gets to level three, you unlock the REALLY fun thing about this power.
The alternate firing mode of Timeshift starts something called Time-Damp. This makes everything else slow down around Gideon as he moves normal speed.Here's an example of why it's defensive. If you're jumped by several enemies (as you are now), enable Time-Damp. Now their shots are extremely slow, so you could step out of the way of the lasers. While things are slow (because you're still holding the trigger), you can pull out a gun or just use punches. Your attacks are super-quick to the enemy, which damages them quickly and reduces or eliminates the time they can use to retaliate. Laying the smackdown, indeed.Have fun with your new power to clear the room.
I recommend that you use only Timeshift so you can get it to level 3 at least. When it's clear, look near the door that led to the little pyramid. You'll see a path on an adjacent wall where you can take a path. Follow it, and you'll basically wind up behind the little gold room.You'll now go through some ruins of the temple. Between your Aeon Pulses and Timeshift, Gideon so obnoxiously powerful that guns are no longer an issue. In fact, if you use your punches enough to get them at least to level 3, you'll pretty much be unstoppable without needing a firearm. Just remember to whip out Timeshift if you run low on health; pun not intended, but it will buy you some time to recover.The ruins of the temple are nothing to scream about.
You'll encounter a set of three of the really big guys at one point, but Timeshift will allow you to completely decimate them. That alone will prove just how insane your strength grew with one additional power.You'll eventually come to a hole in a wall, which leads to a metal grate. Gideon gets all Professor X on it, and soon he and the two Aurelians find themselves inside a metal monstrosity. The door to the next area is blocked and cannot be opened with Gideon's powers, but he volunteers to flip the switch to open it.The panel to open the door is below you, and you'll be jumped from all sides by Seekers.
However, again, with Timeshift and Aeon Pulses, fighting is a breeze. Just be sure to avoid the large generators in the room (the black things with electricity playing at the bottom and shooting out of the top). These will kill you instantly, which is not a good way to start the level.Once you hit the switch, a door on the other side will have an elevator lift lower itself. Ride that back up, then follow the path around to where the Aurelians are hanging out. A door with a green light marks your next path, but equip your Lift power instead of Timeshift before going through.You'll be fighting on some catwalks high above the ocean, and near the Ancible. Across the chasm will be about three Seekers who try to shoot you.
Fling them to their demise, then run all the way to the next door. Its light is yellow, and it won't open. However, when you turn around, a ship will appear and jump you. (If the ship doesn't spawn at first, just run around the catwalks until it does.) You'll have to take it down to unlock the next door. Although you could blow it up with only Aeon Pulses, it's much faster to use a conventional weapon also.Once it's down, reequip your Lift power, then proceed. The next small hall is nothing but glass, and using Timeshift is too dangerous because the panels will break too quickly. Instead, just throw Seekers around into each other.
The panels will shatter, but you'll be on solid footing the whole time. Proceed when it's clear, and ride the lift up.Again you'll be high above the land and ocean, but you're a bit safer this time.
Take out a few Seekers, and you'll trigger a ship to come after you. Take it down like before, and keep exploring the area to find a few Seekers come riding up on a different lift. Kill them, and another large lift (a cargo elevator) will come up carrying one Shock Trooper and a few minor Seekers. Like with the ships, it may be easier and faster to use guns (like the nearby Fury rocket launcher) than pure Aeon Pulses.
When it blows up, you can then ride the cargo elevator down.You'll soon find yourself in a large room with Seekers coming out of every door. This is a kill-everything-for-awhile moment, and Timeshift regains its usefulness here. Fight around near the door on the level below where you came in, and eventually it will open. The next area, the hanger proper, is a fun, wide open area.The first challenge is what to do with the three Shock Troopers hanging around. Equip Timeshift if you don't have it, then enter Time-Damp.
Run across the open area, and you'll see three Seeker Tanks. Jump in one, and be ready for the fireworks.The tank can take out the Shock Troopers in three shots, so that should be your first focus. Then, take out the automated turrets on each side of the hanger (the ones.
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We understand that it can be difficult to disengage from the aggressor, but we heavily suggest reporting the post and avoiding further interaction with the poster.Please report rule breaking behaviour.SpoilersTo tag something as a spoiler, format the spoiler like so: spoiler subject(#s 'spoiler details')This'll show up as Other subreddits.- Discussion, bar the Hivemind.- For news.- For memes.- Go here to help you find your next game to play.- AskReddit for games.- Find out what's worth getting.- Nintendo-specific subreddit for general Nintendo news and discussion. Advent Rising is a third person shooter focused on psychic powers. The story is quite interesting although it has some pretty cheesy dialogues and is very short. However, where Advent Rising excels in the extraordinary powers such as telekinesis, slow down time, launch projectiles at temperatures close to absolute zero or raise a shield, as they are varied and effective, like The Force Unleashed but better designed and without lightsaber:Games focused on extraordinary powers are scarce recently. Dishonored and Prey are not focused on powers because they can be beaten (with some exception in Dishonored) without using powers. I can think of Infamous, Mass Effect: Andromeda, Prototype, The Witcher 3 and Quantum Break but the first two are RPGs and they have not become popular because of their powers and the third one is focused on the powers, but only to complement the firearms.
Unlike Advent Rising, where powers quickly outweigh the firearms. Infamous, Prototype and The Force Unleashed are focused on powers, but they are not recent andthere is an lack of recent games that have tried to imitate them.An Advent Rising trilogy was planned but it was canceled. So, would you like the trilogy to continue, although this is very unlikely? Or what seems most likely: a game that has another story but with very similar powers? And what powers would you like it to have?.
I would love an actual sequel to Advent Rising. I still replay it every few years (shoutout to Advent Revising, a PC mod that brings the game up to modern standards), and the cliffhanger gets me every time.
When I was young, I used to constantly go to the Advent Shadow website and try to look for updates, never knowing that it had been cancelled. The game's gameplay is interesting and fun, but the story and world is really what kept me interested, and losing that in a spiritual successor would be a damn shame. Was just discussing this game with a friend of mine yesterday.
We would absolutely LOVE someone to pick up this game and finish the story. The cliffhanger has been killing us for years. As for the systems, the game was buggy as hell, but despite that was a ton of fun to play, and you really felt like you were the godlike being the Aurelians and the Seekers believed you to be. Sadly, I think the many missteps of both the developer and publisher will doom this IP to the trash heap.That being said, when the first Mass Effect trailer came out, I thought it WAS the AR sequel I had been waiting for, right up until the title showed at the end. So ME is probably the closest we will ever get to a spiritual sequel. I enjoyed Advent Rising! Got fully caught up in what little hype there was, loved the game, but it quickly became obvious it wasn't a big hit and the IP wasn't going to go anywhere anymore.
It's a shame, I think it was unique in how it handled the transition from third person nobody to godlike being.Crackdown and The Force Unleashed scratched my itch a few years later, as games where you grow from nothing to all-powerful. Strangely enough they're both ten years old now though, and not a lot of recent games come to mind that did something similar (while still being a good game). We need a studio to pick it up, kick-start the sh.t out of it, and complete the trilogy, rebooting the original in the process. For what it is - it is still one of the most epic games I've played. Most compare it to Halo series and Mass Effect Trilogy. Well, damn straight. And I don't agree with statements like 'there is no market' for this type of game.
We need a faithful studio to pick it up and expand it, keeping the narrative and the tone of the game to the original. Large studios won't do it, however, there have been numerous examples where small development teams have picked up cash from Kickstarter and ran with it. Recent example that comes to mind is the Pathfinder: Kingmaker.
Pretty sure there are others. By the way, one of the better games to compare this game to is The Matrix: Path of Neo. It sounds from your OP that you would absolutely love a 3rd person action game called Second Sight.
It's an excellent game from 2004 that, for whatever reason, doesn't seem to have much of a following these days.Second Sight is about a man who awakes in a laboratory with inexplicable (and tremendous) psychic powers. It has some definite cliches - he has amnesia, there's more than a little MGS1 in the music - but it hits a tone very well and is still compelling.The thing that makes Second Sight so great is its total focus on the telepathic and telekinetic powers of its protagonist. From making yourself appear invisible to guards by altering their perception, possessing their bodies, to some good old fashioned throwing heavy shit with your mind, Second Sight has lots of great encounters that mix these powers with shooting.The game is totally focused on these powers, both in terms of gameplay and narrative, and that makes me think that you would love it.Another strong recommendation I have for you would be a gamecube exclusive called Geist.
In Geist you play as the 'spirit' of a man that has been taken out of its body, and you possess various NPCs and control them to progress. Part first person shooter, part puzzle game, it's what happens when the Metroid Prime team wants to make a shooter.
Splatoon weapons collection. The Sub Weapon is seemingly an alternative weapon players use in Splatoon. Notably, they use up more ink than Main Weapons. Special Weapons. Along with the Main Weapon and Sub Weapon, every set of weapons comes with a Special Weapon. These weapons are built to be powerful, and may only be utilized once players have filled a special gauge. Weapons Splatoon contains a variety of ink based Weapons that can be used in both offensive and defensive maneuvers. There are three types of weapons, Main Weapons, Sub Weapons, and Special. List of Weapons in Splatoon. From Inkipedia, the Splatoon wiki (Redirected from List of weapons in Splatoon) Jump to navigation Jump to search ← Weapons. Weapons in Splatoon. Main Sub Special Level Price Class Sort by Main.52 Gal Splash Wall Killer Wail: 5 3,000 Shooter.52 Gal Deco Seeker Inkstrike: 11 4,500 Shooter. Weapons are tools used in Splatoon and Splatoon 2 to spread ink and splat enemies. They can be purchased from Ammo Knights with cash earned from online multiplayer matches. Weapons are always in a predefined set of a main weapon, a sub weapon, and a special weapon. In Splatoon 2, new weapons were added.
I was one of the few that played the crap out of this game.One thing of note is it had a unique targeting system in which you flicked the right analog to automatically target new enemies. It wasn't perfect, but it DID feel really natural to use, and actually led to a lot of really cinematic moments within the gameplay.More than anything I would love a remaster or sequel to this game.but also I recognize that this may not be possible in the current gaming market. Think about how arcade-like and fun that game was. Now add an overly complicated rpg system, take away any sort of good writing it had, and (of course) add some micro transactions. Maybe a loot boxes or two. You know those cheat codes you entered to get unlimited ammo and 'bullet-time'? Yeah, put those behind a pay wall.
Or just strip them entirely.We still playing the same game? It's a bummer, but this style of gameplay is very likely dead.