Time Crisis 2 Rom
+ slide to Play: 4/4 (Must Have) 'If you love shooters, buy this game'+ touchArcade: 'If you enjoyed the first Time Crisis Strike, then you should enjoy Time Crisis 2nd Strike as well.' + POCKETGAMER.fr: Silver Award Winner, 8/10TIME CRISIS, the legendary arcade cinematic rail shooting series from NAMCO, the creator of PAC-MAN, TEKKEN and ACE COMBAT, thunders back to the App Store with a vengeance!
With exhilarating gameplay, next-generation graphics, and an electrifying soundtrack, TIME CRISIS SECOND STRIKE takes the touch-shooting genre to the next level!As global agent Giorgio Bruno, race against the clock on your iPhone, iPod touch or iPad to stop multiple terror attacks from the world’s most evil forces.HIGHLIGHT FEATURES:IMMERSIVE CONTROLSInnovative controls bring you close to the action! Tap to fire your handgun, drag a finger and unload a fury of machine gun fire as you rush to save the world!MULTIPLE WEAPONSAside from a standard-issue handgun, your arsenal includes a machine gun, shotgun and grenade launcher.
Time Crisis: Project Titan | |
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Developer(s) | Flying Tiger Entertainment |
Publisher(s) | Namco |
Designer(s) | Takashi Sano |
Engine | Time Crisis 1 |
Platform(s) | PlayStation |
Release |
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Genre(s) | Rail shooter |
Mode(s) | Single-player |
Time Crisis: Project Titan (タイムクライシス プロジェクトタイタン, Taimu Kuraishisu: Purojekuto Taitan) is a light gunshoot 'em up video game for developed by Flying Tiger Entertainment and published by Namco for the PlayStation in 2001. It is a spin-off of Namco's Time Crisis series, serving as a direct sequel to the PlayStation port of the original Time Crisis.
Gameplay[edit]
The long-awaited full sequel to one of the original PlayStation’s best pure arcade games arrives in the shape of Time Crisis 2, instantly bringing PlayStation 2 gamers an even stronger adrenaline rush of utter gaming heaven.You’ll need a lightgun to play it properly–the G-Con 2 is highly recommended–and once you’re kitted up you’re launched straight into the frenetic action.
Project Titan features the same gameplay as the other Time Crisis games. It also retains the signature foot pedal. Players by default are in hiding position. They are shielded from taking fire, but they cannot fire back. In order to begin play, players must step on the pedal and begin firing. Stepping off the pad also allows the player to reload the gun.
This game introduces a new gameplay mechanic that allows the player to move to multiple fixed locations, which are activated by shooting yellow arrows while the player is hiding.[1] This feature was later reused in the arcade version of Time Crisis 4.
Plot[edit]
Several months after the events in Sercia, V.S.S.E. agent Richard Miller is informed by his superiors that Caruban president Xavier Serrano has been publicly assassinated by a man dressed like him. With no evidence to the contrary, V.S.S.E. is prepared to extradite Miller to Caruba to stand trial in 48 hours. With only that much time to prove his innocence, Miller is alerted to the presence of an undercover agent codenamed Abacus who can help him obtain the information he needs.
Meanwhile, Kantaris, the arms dealer Miller supposedly killed in a previous mission, discovers that her secretary Marisa Soleli is in fact Abacus. Unable to determine the extent of what she knows, Kantaris has Abacus taken onboard her private yacht to be interrogated by her new security chief Zeus Bertrand. Miller parachutes aboard and makes his way down to the crew's quarters, where he kills an assassin posing as a chef in the kitchen. Locating Bertrand in the engine room, Miller takes him out and rescues Abacus, who reveals that a Caruban anti-government militant named Ricardo Blanco was the real killer.
Escaping the yacht by chopper just as Kantaris destroys it with explosives, Miller gets Abacus to safety before hopping a flight to Caruba International Airport. There, he fights his way through Blanco's men until he gets picked up by Abacus's contact, who takes him to Blanco's mansion. Blanco and his surviving allies fight Miller in a pitched battle in the back, dying one by one until only Blanco stands. Wounded, he tries to escape, but is immediately gunned down by Wild Dog, who survived his apparent death but lost his left arm, which he replaced with a gatling gun. A dying Blanco reveals Dog's hideout is in an abandoned nuclear research station on Rio Oro island.
Infiltrating Rio Oro and defeating Dog's men, Richard destroys a weaponized drilling machine sent to kill him. He then discovers Serrano is alive and well, having been kept by Dog as a bargaining chip after his death was faked. The president reveals Dog and Kantaris are conspiring to mine his country's rich titanium resources so that they can build mechanized battlesuits, under the name 'Project Titan'. Serrano gives Miller the project blueprints before making his escape. Richard acquires a speedboat and makes his way to the excavation site.
Engaging the surviving mercenaries in the ruins, Miller is eventually confronted by Dog, who leaves two Titans codenamed Deimos and Neimos to kill him. Defeating them in a thrilling fight, Miller then takes on Dog himself, damaging his gun arm. A defiant Dog activates the majority of his Titan army before making his escape via helicopter. A few well-aimed shots from Miller disable the chopper, causing it to crash into the assembled Titans and destroy them.
His name finally cleared, Miller declines an award from President Serrano in favor of tracking down Kantaris. He is last seen driving down a lone road as the sun sets in the background.
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Development[edit]
Time Crisis: Project Titan was developed by Flying Tiger Entertainment, a third-party company in the United States, and was published by Namco as a PlayStation-only title (unlike other Time Crisis games that were released for the arcade first). The game took two years to develop.[1] Namco opted to create a new game instead of porting over Time Crisis II since the specifications of the arcade version and the PlayStation was so different.[2]
Reception[edit]
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Eric Bratcher reviewed the PlayStation version of the game for Next Generation, rating it two stars out of five, and stated that 'PlayStation finally answers Saturn's Virtua Cop 2 only it's five years too late and shooting blanks.'[8]
Project Titan received 'average' reviews according to the review aggregation website Metacritic.[3] A major complaint about the game was the poor graphics. Ryan Davis of GameSpot called the visuals were 'badly outdated' and the animation 'downright bad'.[1] Douglass C. Perry of IGN opined the game looked 'old, dated, and bad' and that it did not look any better than original Time Crisis PlayStation port.[2] In Japan, Famitsu gave it a score of 30 out of 40.[5]
References[edit]
- ^ abcdRyan Davis (June 18, 2001). 'Time Crisis: Project Titan Review'. GameSpot. Retrieved February 19, 2014.
- ^ abcDoug Perry (June 19, 2001). 'Time Crisis: Project Titan'. IGN. Retrieved February 19, 2014.
- ^ ab'Time Crisis: Project Titan Critic Reviews for PlayStation'. Metacritic. Retrieved February 19, 2014.
- ^'Time Crisis: Project Titan'. Electronic Gaming Monthly. 2001.
- ^ ab'プレイステーション - タイムクライシス プロジェクトタイタン'. Famitsu. 915: 25. June 30, 2006.
- ^'Time Crisis: Project Titan'. Game Informer (98). June 2001.
- ^Air Hendrix (June 20, 2001). 'Time Crisis: Project Titan Review for PlayStation on GamePro.com'. GamePro. Archived from the original on February 7, 2005. Retrieved February 19, 2014.
- ^ abBratcher, Eric (July 2001). 'Finals'. Next Generation. Vol. 4 no. 7. Imagine Media. p. 86.
- ^'Time Crisis: Project Titan'. Official U.S. PlayStation Magazine: 104. June 2001.
- ^'Review: Time Crisis: Project Titan'. PSM. 2001.
External links[edit]
- Official website(in Japanese)
- Time Crisis: Project Titan at MobyGames