Heroes And Generals Gameplay
War never changes. That is until the Yogscast turn up, then it changes a lot. Lewis, Simon and Duncan sign.
Click here to see the Development OverviewThe Development Overview board provides an overview of what projects are currently in development at RETO MOTO, so you as players of Heroes & Generals can see what we are working on.The overview lists both the player-facing projects we are doing such as new content, features and maps. But it also shows the projects that are happening behind the scenes. Development projects you as a player may never even notice, but they are necessary to do to keep the game going.The Development Overview is a living thing.
Pathfinder chaos domain. PowersA priest with this domain could cast. SpellsAs they advanced, a priest with this domain could protect against lawful beings and effects with, and, and assault lawful or non-chaotic beings with. Finally, they could summon powerful beings of chaos to their aid with. They could break objects with or give them life with. Contents Deities.
Projects grow, transform, split into new ones or change all together as we work on them. Either that or they finally turn it into an actual rifle instead of the best SMG in the gameMaybe the US will finally get an AR that can actually do the same job as the AVS/StG?I'm still not getting why they lowered the RPM of the carbine without increasing damage or range or whatnotWith how the MG13 is going, they're prob gonna take give or take 6 months.Honestly they could've literally just balanced the gun by swapping its damage stats with the MG34 so GE has an equivalent to DT/1919. Esp considering how the MG42 is still a pretty niche weapon that is super situational. Last week. Appellogies for not replying here at all during the testing stages, I have mostly been working from outside of my home. We cannot leave that point, as it is main job of such character.It's like leaving an huge xp boost for destroying tanks and consider only xp for damaging armorYes which you just stated you do not receive anyway when you spam your m2 without success and when you do have success and make it in you did state you make more than tank hunting so it is entirely irrelevant to the question of whether tank hunting without a cap bonus is the equivalent of infantry battle without a bonus. If you really insist you are going to have to calculate yourself what tank hunting would earn if tank destruction was in a cap zone!
Were you not taught the scientific method?again you try to neglate an important aspect of some weapons, m2 and missing shots is in nature of this weapon.A miss with an m2 like you cannot miss in any circumstances with a rocket or spawn and are killed on the way thus negating the entirety of your vehicle+crate. Your misses with your overly modified weapon are your own failings made blatantly apparent by those with less modifications or less expensive weapons or more accurate weapons. Your postulate is entirely undone by the tactical awareness of the adversary you face being insurmountable thus switching to a more modest dependable load. It is the equivalent of your already mentioned team mates running into pmks, if you persist in placing them and they continue to lemming it is entirely your fault and has nothing to do with the weapons.Yeah I play sporadically so know not to waste credits by putting everything on a gun for only marginally better performance. No matter how wizz bang the weapon if your team is bad you get flanked and die. A voip team can mash you into the ground playing shovel+faust because there is simply not enough ammo in any gun and nothing watching your back.
90% of the time the top tier players die it is to someone they do not see, what weapon they hold does not change that and the nature of the maps and objectives ensures it will always be a weakness. I cried when reto nerfed the timers on everything and caved to the hordes of colonels that spray and pray- It isn't skill if it takes hundreds of credits to beat the other guy.
😉Your lack of unsuccessful rocket spam is entirely evidence of your unwillingness to waste credits on a tank that is tactically unkillable but quite the opposite for infantry. This is exactly why I posed the weapons without naming them previously, I recognized the pattern- willing to dump a magazine from scoped automatic but not fire a single rocket that might miss if both opportunities presented themselves.
The price of both is exactly the same but the additional factors help you lie to yourself, a tank isn't a tank it is just another player. Heck if more players were as willing to fire their bazookas as they are their scoped m2s maybe tanks would be spammed a bit less. Jeez dude, I feel lucky when more than half my fire from a vehicle actually connects with a target without the server disappearing it.
And you want it to be ready in an instant to test every squad for availability? This is the a pretty privileged position to be in since I the game is filled with maps with no good attack lines, no good resources even before a question of squads is posed.
If you are not tolerant of a bad squad position what other teammates and games to you abandon because they aren't good enough?.
About the gameHeroes & Generals is the ultimate WW2 game. A free-to-play MMOFPS, where, the and the fight for victory in one grand online persistent war fought by players across the world with access to a huge arsenal of vehicles and weapons.
You fight and make friends as a team, and as part of a huge and growing community. No matter if you play as Infantry, Tank crew, Fighter pilot, Paratrooper, Recon, or as a taking strategic decisions – everything you do makes a difference in the war.Heroes & Generals is available FOR FREE at and on Steam:Heroes & Generals launched on September 23rd, 2016.