Pathologic 2 Weapons

I've just finished P2 on my first playthrough, with 25 deaths. Got to day 8 and after making too many mistakes and losing Notkin I'm just gonna restart the whole thing sometime (making sure to buy that bloody revolver among other things).Some things I'm not sure of:. Early on Changeling can apparently take your voice stopping you from speaking in some situations. Does this ever actually happen?. Is there any point to saving ALL named characters like in P1? (it seems literally impossible to do so now anyway). Is the 'roll of the dice' every night for whether an infected NPC dies actually always random even for your list characters?

I didn't have anyone die until their 3rd or so day of being sick. Are there any death debuffs aside from the max stat decreases?. Raiding infected houses for stuff seemed quite doable on most days in P1 but in P2 with more infection sources and seemingly faster gear degradation feels waaaaaay more trouble than it's worth (aside from saving babies), change my mind?. Does that creepy black screen vignette thing that sometimes shows up at low immunity actually mean anything?

Pathologic 2 is a game about fighting a plague that is ravaging a small Russian steppe town. Bad Grief buys and sells weapons and items such as Lockpicks.

Seems you can get infected even without it appearing. Enemies seem to gain more health later on, this true?.

Are weapons less effective the lower their condition?. Is there any actual benefit to maxing reputation in an area?.

Well I'm no expert at the game, having only played through it once. I lost Notkin and Sticky, and a bunch of other NPCs not on my list, but they got infected way too early in the game. I didn't buy the revolver, as money felt too tight in the early-game, however if doing it again I'd probably sell a few organs to buy it.​Early on Changeling can apparently take your voice stopping you from speaking in some situations. Does this ever actually happen?I remember vaguely this mentioned in the early game, but haven't really come across such an effect. I think it's just superstition.Is there any point to saving ALL named characters like in P1? (it seems literally impossible to do so now anyway)I doubt it's possible to save all named characters.

It may be possible to save all the kids from your list, but I don't really know.Is the 'roll of the dice' every night for whether an infected NPC dies actually always random even for your list characters? I didn't have anyone die until their 3rd or so day of being sick.I have a feeling it's not random. The game presents it as a random roll of the dice, but then alludes to the dice rolls being rigged in the dialog. I think some characters just can't be saved, and some characters will survive regardless (call it fate), and for others, the game makes decisions based on whether you treated them or not that day. Again, I can't be sure of any of this.

For all my infected, they never died on the first night.Are there any death debuffs aside from the max stat decreases?I read a review mentioning that the hunger meter rose quicker, and I suspected this during the game, but I don't actually think it does. I think the stress of the game just messed with me.Raiding infected houses for stuff seemed quite doable on most days in P1 but in P2 with more infection sources and seemingly faster gear degradation feels waaaaaay more trouble than it's worth (aside from saving babies), change my mind?I never went into an infected house once, mostly just sprinted through infection districts. Immunity tanks much much faster in P2.

Pathologic 2 Weapons

I only ever looted maybe 5 houses, as I didn't have a gun, it was just way too risky and I rarely found anything of value. Late-game I made a lot of loot by agro-ing thugs and kiting them into army guards where they were shot (army doesn't loot bodies).Does that creepy black screen vignette thing that sometimes shows up at low immunity actually mean anything? Seems you can get infected even without it appearing.One of the loading screens says the black vignette just means your immunity is about to run out.Enemies seem to gain more health later on, this true?I haven't noticed this.Are weapons less effective the lower their condition?SulMatul's P2 Newbie Guide on Youtube says that lower condition knives and guns do less damage, and guns are less accurate. It's hard to know, but I didn't find a low condition knife to be noticeably weaker. I didn't use guns until very late, but I picked up a rifle which had maybe 5% condition, it would one-shot baddies but jammed 19 out of 20 times. A revolved that was at 50% was also pretty unreliable, so reliability of firearms was the biggest thing I noticed.Is there any actual benefit to maxing reputation in an area?Not that I've noticed.

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Regarding the kid's caches what's the deal with them exactly, there's seemingly a lot of weird little bits to how they work. I heard that if you take too much from them the kids trick you into a pointless questline regarding another false Isidor murder suspect later on, is that the only downside and are the consequences somehow more severe depending on how much you've 'stolen'? Is it possible to get some sort of good effect by donating more value to the stashes than you've taken?

I tended to drop a marble/nut/etc. For each item I took but quit this playthrough before seeing whether that actually made up for what I was taking.​Also came across some unmarked outdoor stashes in cabinets and the like that didn't have written notes in them, do those not count as kid stashes so you can therefore ransack them without punishment?. Pretty sure that quest is the only punishment but I've only played through twice so obviously can't confirm if there aren't other little details I'm missing.​I t h i n k the consensus is you can sometimes find loot stashes without drinking twyrine, but only the ones you find with twyrine or through notes can have a chance to have shmowder in them, which is the main draw (not that the other loot isn't nice). Again, though, I can't say any of this definitively - just based off of my own experience and some of the talk on the patho discord.

Towards the end of the game I looted the two caches in the field south of Eva's house, one on day 10 and the other on day 11; I already knew the location of one of them thanks to a marker given to me by the kids in early game: the first time I looted it, thanks to the marker, it did not have any schmowder, the second time I went there by myself, without using twyrine or having a marker, and it did have one schmowder(I don't know if it's due to the fact that on day 10 you can get a letter by a child telling you that there are caches left and that they can contain schmowders). I don't remember ever finding the other cache before day 11, but it did have a schmowder too, so what you said might not be true. Regarding combat I find that stealth rules. I'm on day 5 and so far haven't meat anything I couldn't kill with bare hands just creeping up from behind.​Regarding enemy health - marauders (in pillaged)are definitely tougher than thugs(in regular districts that appear on day 1). Thugs get killed with 3 (or 4? Whatever max stamina permits) punches, marauders just surrender (giving time to rest for punching them out permanently). So if you missed a punch and marauder bends down to grab a shiv you are advised to switch to something deadlier than fists.Regarding weapons there is an interesting effect (or superstition?) that a low-repair lockpick that breaks within enemy body is an instant kill.

Ofcourse afterwards you are left with bare fists, but it is an option and possibly better use then trading it for a bullet (which isnt an instant kill)Regarding reputation - I try to stay above line where people stop trading with me since barter rules. But later on plague messes up all reputation you made by trading so I wouldnt give away items just to max out reputation. If your reputation is maxed out might make sense to do something naughty for a change (mind that some deeds decrease reputation in neighboring districts). Early on Changeling can apparently take your voice stopping you from speaking in some situations. Does this ever actually happen?Its just flavor text, it supposedly stops you from interfering with her plans for her bound.Is there any point to saving ALL named characters like in P1? (it seems literally impossible to do so now anyway)Saving everyone from your list doesnt change a thing about the endings other than having more people to talk to. Ive also seen someone post screenshots of having saved everyone, but it didnt change the ending either.

Only character outcomes wil change dependent on who is alive.Is the 'roll of the dice' every night for whether an infected NPC dies actually always random even for your list characters? I didn't have anyone die until their 3rd or so day of being sick.It is random. People can die immediately on the first day.

Also, you can not save reload to get a different outcome. There is a 'randomroll' value in the save file that is set i think at the start of a day.

A combination of low infection and a high randomroll value lets characters survive. Because of that the bar that 'rolls' your characters fate at midnight is predetermined. The cursor position pretty much does not matter, regardless of infection and randomroll value, it will land anywhere in the die/survive zone.

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There is no 'almost survived' because the cursor JUST about crossed the line, if you reload you can see the cursor land somewhere else, but the outcome will be the same.Are there any death debuffs aside from the max stat decreases?Yes, dying can also penalize your exhaustion and hunger meter. It wont go up or down faster but the bar is effectively shortened. Not to mention that you lose your ability to hug pretty early, which is a heartbreaker.Does that creepy black screen vignette thing that sometimes shows up at low immunity actually mean anything? Seems you can get infected even without it appearing.Shows up when something has damaged/drained your immunity to below zero.

If it persists too long or you get more immunity damage without replenishing it with items, you will become infected. It will go away once you regain immunity again, i.e.

Leaving an infected district.Are weapons less effective the lower their condition?They do less damage if their durability is completely gone, cant say for all states though.

Contents.Plot All the action takes place in the Town-on-Gorkhon—a steppe settlement in which neither the whereabouts nor the time period in which the events unfold are specified. The town culture represents a mix of Russian culture not long before the 1917 Revolution, and the ancient traditions of the steppe inhabitants which is full of strange customs and superstitions.The protagonist of the game is a surgeon called Artemy Burakh, also known as the Haruspex. He is the son of the only local physician, Isidor Burakh, and the last few years he spent not in his native town, but in the capital, where he received medical education. One day he receives a letter from his father, who informs him that 'great difficulties' are coming, and requests his son's assistance. Artemy sets off by train, encountering a strange fellow traveller, and experiencing several strange visions during his journey.

Upon arriving in the town he is greeted by three locals who try to kill him. Somehow he manages to deal with the attackers, after which a couple of strange people in tell him that the locals suspect him of killing an important resident of the town and that the attack on him was an act of revenge. Artemy must find out what is going on in his native town as well as prove his innocence.Development In September 2014, team launched a fundraising campaign on: according to the Kickstarter description, a remake was supposed to keep the overall plot of the game and the world of the original game, but with updated graphics and game mechanics as well as better AI and behavior model of the disease. According to the promises of developers, the duration of the game should exceed 70 hours. On October 7, 2014, the campaign ended with a total donation of $333,127. This money was enough to fulfill the first super goal—the expansion of the in-game town.

Initially, the release of the game was scheduled for autumn 2016. The developers claim that there are enough changes and innovations in the game to call it a separate game and not a remake. On December 1, 2016, those who donated a sufficient amount of money to the Kickstarter or the game site were granted a demo version of the game called 'Pathologic: The Marble Nest', which is essentially a separate game. Later the development was extended until autumn of 2017.

On March 14, 2017 'The Marble Nest' became available to everyone. In August 2017, the development was extended until 2018, changing the Russian name from 'Mor (Utopia)' to just 'Mor', and the English one from 'Pathologic' to 'Pathologic 2'. At the same time, Pathologic 2 also remains a new game, and not a continuation of the original.In August 2018, an alpha version of the game was released.On March 28, 2019, it was officially announced that the first part of the game, telling the story of Haruspex, will be released on May 23 of the same year.

The PS4 version released on March 6, 2020. Reception Pathologic 2 received 'mixed or average reviews' according to, with a score of 69 based on 27 reviews. Critics praised the game's unique atmosphere, but criticized its unforgiving survival mechanics, clunky combat, and overall difficulty. References. Smith, Adam (March 14, 2017). Rock, Paper, Shotgun.

Retrieved March 29, 2019. Tarason, Dominic (September 11, 2018). Rock, Paper, Shotgun.

Retrieved March 29, 2019. IGN Russia (2014-09-04).

Russia (in Russian). Retrieved 2017-12-18. Retrieved 2017-12-17. (in Russian).

Retrieved 2017-12-17. (in Russian).

Retrieved 2017-12-17. (in Russian). Retrieved 2017-12-17. (in Russian). Retrieved 2017-12-17. Donaven, Imogen (March 2, 2020).

Retrieved March 3, 2020. CBS Interactive. Retrieved 25 January 2020. Senior, Tom. Retrieved 25 January 2020.

Caldwell, Brendan. Rock, Paper, Shotgun. Retrieved 25 January 2020.External links.