StarMade

Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe's resources for your industrious empire or the destruction of othersA voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets.

If you log-in to the RPS StarMade server at a quiet hour, you'd think some terrible and mysterious incident had occurred. Ships are left floating alone.

Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.The universe is a vast, mystical, beautiful, awe-inspiring place.

The universe is yours.Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.Dive into your own unique universe, and choose your path.Key Features:Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.Comprehensive Rail & Logic Systems - Use the rail system to build moving parts.

Revenge of sultans activation codes. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience.

Most settings can be tweaked to squeeze the best performance out of hardware.Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.Download and install StarMade safely and without concerns.StarMade is a game developed by Schine, GmbH,Schine, GmbH and it is listed in Games category under Strategy. StarMade is licensed as Shareware which means that game is provided as a free download to users but it may be limited in functionality or be time-limited.You may need to pay at some moment to continue using product or to use all functionalities. You can run StarMade on all modern Windows OS operating systems. StarMade was last time updated on and it has 1,096 downloads on Download.hr portal.

Download and install StarMade safely and without concerns. OS: Windows 7 - 64 bit,Processor: Intel Core i3 (2nd Generation and above) AMD FX 6xxx or equivalent,Memory: 4 GB RAM,Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1,Network: Broadband Internet connection,Storage: 3 GB available space,Additional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported.

Requirements may change in further updates. StarMade security and download noticeDownload.hr periodically updates software information of StarMade from the software publisher (Schine, GmbH,Schine, GmbH), but some information may beslightly out-of-date or incorrect. StarMade version Demo for Windows was listed on Download.hr on and it is marked as Shareware.All software products that you can find on Download.hr, including StarMade, are either free, freeware, shareware, full version, trial, demo or open-source.You can't download any crack or serial number for StarMade on Download.hr. Every software that you are able to download on our site is freely downloadableand 100% legal. There is no crack, serial number, keygen, hack or activation key for StarMade present here nor we support any illegal way of software activation.If you like software product please consider supporting the author and buying product. If you can not afford to buy product consider the use of alternative free products.Is it safe to download and install StarMade?StarMade was checked for possible viruses by various leading antivirus software products and it is proven to be 100% clean and safe.

Although, no malware, spyware or othermalicious threats was found we strongly advise you to check product again before installing it on your PC.Please note that laws concerning the use of StarMade may vary from country to country.

Contents.OverviewEach weapon system consists of a computer to at least 1 module of the same type ( with, etc.). Weapon modules in a physically-contiguous grouping are considered one group, and will output 1 projectile (unless modified otherwise). Larger groups have a directly proportionate increase in damage output and power cost per firing of the weapon. Although several groups can be linked to one computer, the total power cost is increased by 10% for every subsequent group for cannons and beams, and by 2.5% for missiles. Damage pulse has no penalty for multiple groups linked to the same computer.In each group, one block is defined as the 'output': the location from which projectiles are emitted. The output of a group can be changed by aiming at the desired block and pressing R. The text which appears while aiming at a block will read 'R: Make Output (CURRENT)' if that block is the current output for its group, and 'R: Make Output' otherwise.

The direction in which a weapon fires, relative to the ship it is on, depends on the orientation of the primary weapon computer. Because of this, players should be sure to place weapon computers in the default orientation unless they intend to make a weapon with non-standard characteristics (eg. Vertical-launch missiles).ColoringThe projectile or effect color of any weapon can be altered by the primary weapon computer to any light emitting block.Primary Weapons SystemEffectFires a single powerful projectile in a linear trajectory. Deals significant Kinetic damage and has high block penetration power.Every shot also produces recoil that is exerted on both the shooter and the target. The shooting entity (unless anchored to a ) will have its bow recoil upwards.

A target that is hit will be pushed back at the point of impact. The amount of recoil depends greatly on the damage output of the cannon system.Fires a relatively fast moving dumb fire missile.

Deals EM (Electromagnetic) damage and is best suited for area-of-effect attacks that destroy multiple blocks at once. It also makes use of a replenishing ammo supply. The amount of missiles that can be fired depends on the amount of missiles that the entity can load.Missiles also can be shot down with. To prevent this missiles have hit points to them. The amount of HP depends on the missile's damage output.Fires an instantaneous laser beam that deals damage over time.

Deals tremendous Heat damage and is great at dropping shields.Its damage potential is based on its range. At less than 400m it will deal its full amount of damage to a target. Any range greater than 400m then its damage output begins to drop the further away the target is.

The lowest damage output possible is 40%.Mines SystemEffectLays out a customize-able mine into space. Zombie infection sign printable. Multiple mines may be laid however each mine layer system can only support one output module. Players must arm the mines by pressing and holding Right Click.By placing additional modules adjacent to the players can alter the nature of the mines that that system can lay. For instance, placing the will change the mines into projectile firing entities while using the makes the mines fire heat seeking missiles. Other mine modules add other properties such as and.Other SystemEffectWarheads are raw explosive blocks that will explode if they physically collide with another entity or any damage is dealt to them.

They have no means of propulsion so any entity that wishes to make use of them must also have sufficient thrust to move. Their defining trait is their explosions ignore shields making ideal for ship based torpedoes.They can also be triggered remotely using or by simply pressing R (unadvised).Weapon LinkingThe properties of a weapon system can be modified by to other weapon systems. Each weapon may only support 1 secondary and 1 tertiary system at a time.In linked weapon setups, the primary system is commonly referred to as the 'master', with secondary and tertiary systems being termed 'slaves'. Only weapon systems can be used as secondary systems, not. Secondary systems provide the bulk of statistic alterations, affecting at least 2 of the following values: damage, power consumption, range, projectile speed, and projectile quantity.